Oxygen not included solar panel. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Oxygen not included solar panel

 
 A complete material, item, creature handbook and crafting guide for Oxygen Not IncludedOxygen not included solar panel  The grooming station is rarely used, because the priority is set so low that my duplicants will just groom if everything except "casual storage tasks

They can be domesticated, and produce Shine Nymph Eggs when captive. Oxygen Not Included >. connecting solar panels to the main grid or any grid that runs with an automation cable wont workSolar panels aren't special. It produces, power , petroleum and meat while also getting rid of excess CO2. 3. Solar panel overlap is a space efficiency thing - not a power efficiency thing. Has anyone ever tried to connect solar panels to the main grid to get some extra power out of them? it doesnt seem to work even though the main grid is idle and little power consumed while the solar panels at maximum capacity. So basiclly it product about 180kw/s in these 10hrs. coal generator -> contents -> coal), a pointer will pop up. And in the DLC there’s been some changes and variability in how much sun is on each planet. The water wll keep them in the center, and they will treat right beyond that their environement. By optimal I mean it should: Maximise uptime of the solar panels. Hello everyone! Today, we're implementing the solar panel power and prepare everything for the exosuit age. That nerf is still happening. < >. When you first start on space you have to deal with Telescopes and the game instantly gets. All you need is a decent supply of polluted water or something else that can provide polluted oxygen. r/Oxygennotincluded. The detection satellites don't block light, so build them on glass (below the bunkerdoor / glass noted above) and then build solar panels even further below them for maximum solar panel area per bunker door lighting. Not sure if automatic doors can be used for same 'telescope-basing' purpose, but if they can, they will be faster. They aren't a short term solution. 1. Use a space scanner to close the doors when a meteor shower is detected. Spoiler. Solar panels generate somewhere between 140 and160 kJ per cycle of full received daylight. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Here's another solar panel setup that I've created. So if we ranch Shine Bugs in a clever way in Oxygen Not Included we can build up a ridiculous. And the Space Sensor (automation tab) is used to detect incoming meteors and close the doors (via a NOT gate; the sensor outputs green when meteors are detected, the doors open on green and close on red). I am fairly certain I am correct in that you can use space for cooling, but I don't know the best way to do it. wex52 • 2 yr. Hello everyone! Today, we're bringing max back home and finish the solar array on the first planetoid. Heat is mitigated by a drop of petrol (for heat exchange) on a drywall and a cooling loop. Then I connect 1 or 2 solar panel buildings to the battery module to help the solar panel modules, since they only give 60 watts of power each. It was last updated for EX1-452481. Oxygen Not Included HowTo - setup your solar panels for maximum power. Instead of chanelling the 1500 or so watts of. at peek day with no obstruction they only generate 222w when they're labeled as being capable of 380w. So it is just wasted. . Gregor. You can also overlap just by 2 tiles and you still will get from 5 exposed tiles the full 380W, however it will take a bit slower to reach that maximum value than a fully exposed 7 tiles panel. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Have bunker doors at the top, a layer of mesh tiles a few tiles below, and solar panels below the mesh tiles. Oxygen Not Included > General Discussions > Topic Details. Spaced Out - Even post-nerf, Solar is overpowered! Quite a bit more expensive to build than before, but each solar tower produces 1680w max, with about a 60% overall power production over the cycle, on he starting system, post nerf. The thing is I saw someone use it differently, He did insulate middle section and have two side exchange heat through insulate tile. This moo asteroid's solar panel has 3/4 of their full capacity even early in the morning and partially covered. . Oxygen Not Included Survival game Gaming comments sorted by Best Top New Controversial Q&A bountygiver • Additional comment actions. It is a dumb mechanism though, especially considering the "shadow effect" on real life solar arrays that destroys efficiency when partially shaded, a solar panel at very least should have the peak power calculated per tile, i. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. this video I show you the TOP 5 Mistakes that a new player makes when playing. When the detectors detect a meteor shower, the doors close ( hopefully before the shower hits ). Presenting - The Power Farm. Oil is available on second planet. 2) Bunkers open when receiving an ON automation signal, scanners send out an ON signal when detecting meteors so you'll need a NOT gate to close the bunkers. The sugar engine only makes 60W, though, so it probably needs one or two depending on what's onboard and the flight length. The most important bit is that you use mesh and airflow tiles in the space area. So with my solar setup, every panel was under two layers of glass and there was a couple of tiles of PO2 floating around, worst case scenario, two of the PO2 tiles would stack on top of each other, combined with the glass lux loss, would cut 70% of the power to the bottom row of the panel's receiver. thanks for the replied guys. Premium Explore Gaming. At least batteries keep at 45°C. Hope you enjoy. Still, due to more panels stacked, you get more power overall from the same space. • 1 yr. Community content is available under CC-BY-SA unless otherwise noted. There's a lot of ways to get it, but coal is a good start. Having a box of oxylite on the floor of you rocket will take care of CO2 and oxygen needs. Posted July 8, 2018. Come learn how to play Oxygen Not Included's new DLC with me!If you want to follow along and help me out, my map seed is: SWMP-C-1139677957-0Check out the pl. It depends on the situation, which one fits better. This is both good and bad since regolith is no longer renewable but now you can place as many solar panels as you want. That is very interesting that the solar panels reach max power without full exposure. Hey just started a new playthrough and started pumping out solar panels for easy free power and I noticed I had real big problems keeping up with power demand so I looked at my panels and they only reach 50% effiecieny at most. Then you connect the battery to the generators, signalling it to activate only when power is needed. When grounded, the module acts similarly to a Solar Panel, with its power output depending. I built the solar panel module on it hoping to replace manual generator to power an oxygen diffuser during flight. I think structures in space don't exchange heat with ground tiles. Second, I. Both approaches to dealing with meteor showers will require cooling. If no microchips are available, duplicants will use the station to manufacture one. Space exposure, which removes 100 kg of liquid per second and 100 g of gas per second, creating Vacuum. A mechanical filter is a type of designs allowing to filter out gases and liquids via their mechanical behavior instead of specialized buildings. Downsides: You need to make sure. Glass Forge is a Refinement Building that refines Sand into Molten Glass. Got a intersting one here. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. Shame Apr 28, 2021 @ 6:27am. A look at 3 different implementations of dirty bricks. LiquidImpermeable. When height is an issue but length is not, you can just repeat the optimal pyramid config for your height. " I only have a bunch Shine bugs and working towards making a room for it. On my seed all I had was a 30 degree polluted water geyser (at about 2300 g/s considering all dormacy). Every other power producer in the game produces heat, even the hamster wheel. 3. Find relations between elements, information and attributes. Solar panels, deconstruct the glass tiles round teleporters. 1 / 6. That being said, there are many sustainable methods, from Steam power to Natural gas, solar, hydrogen, etc. Errands will only be queued for the station if at least one eligible generator in the Power Plant lacks the Engie's Tune-Up boost. This is 18 panels working constantly, but since in practical use they don't work all the time you need a bit more. One for each power source, except for solar. Added all remaining details to the Building / Category database entry about which rooms re. The doors are replaced with critter feeders to add all my corridors to the "open room". My current theory would be: Build a network with 100% scanning quality, guaranteeing 200 second forecast. Have the devs changed something or is the current version bugged? I placed the out in vacuum where the lux. Certain elements and buildings such as Uranium Ore and the Research Reactor generate ambient radiation. The Original SPOM (MK II) There are a few key moments in any Oxygen Not Included gamer's life. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. Grubfruit preserve lasts forever. I think the optimal setup, at least for low-lux planets (up to 50000 lux), is 5 solar panel modules on top of a regular solar panel. (For point of reference, this screen cap was taken at the time of day when the panels reach 380W. The more light it receives, the more power it generates. Or have only the topmost one work. This introduces a progression to the effectiveness of solar panels (and sunburn risk) as you expand. And the Space Sensor (automation tab) is used to. Showing 1 - 4 of 4 comments. . Properties. at average that's most likely around 4-5kw / cycle. [Oxygen Not Included] - General Discussion ;. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Transformer / Battery test. This requires about 50% more miners than a covered-pit approach, but is much, much friendlier to solar panels. The generator is out of range. Radioactive Contaminants are a "Germ" designed to represent the effects of nuclear processes on materials. They aren't a short term solution. Each solar panel only has one tile blocked, which doesn't seem to have a severe impact on the efficiency. Here's the "automation" if you wanna call it that, it's pretty simple, not gate -> buffer gate, and an electric switch to turn off the right scanner during meteor rain (to save energy). How it should look: The middle part of the panel is supposed to overlap the background building it is meant to exchange heat with. Oxygen Not Included > General Discussions > Topic Details. Shine Bugs give off light, solar panels turn light into power. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Solar panel. Coal. This article has not been revised for the current version ( U47-562984 ). 2) The cost of Solar panels could go up, either doubling the glass requirement or adding a refined metal or even steel component to the price. This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Oxygen. . Now say you build 4 for a grand total of 880 only nothing at night so less than one nat gas gen. 2. While grounded, it's fairly simple to plug the rocket into the power grid on the planet. I hope you did not install solar panels with overlap to produce even more power. Every solar panel receives light from red zone(14 tiles). Just try to insulate the place you put them so they don't radiate heat towards your farm. That's exactly what bunker doors are for. The first build I've been proud enough to post - Hydrogen Vent Tamer. Use the 2kw conductive wire across all the solar panels and connect the single wire to multiple transformers, which output into the main grid with the large wire. not sure how long it would take tho. On 7/1/2018 at 7:27 AM, SamLogan said: Because Klei don't want we use massive Shine Bug population to light the Solar Panel. Surprisingly power generation above 2kw won't break the wires, only the draw, and I don't think. It looks kinda inefficiency, can the solar panel. #3. around 2kj power is coming from the panels at maximum capacity but doesnt seem to fill the batteries. I started on desolands, and am currently exposed to space. Part 2 of the industrial brick tutorials. The first is a third Classic Cluster option: a large-sized Swamp Start so you can now play with the new biomes and critters on a larger world. It produces, power , petroleum and meat while also getting rid of excess CO2. Turn the network on briefly every X seconds. 20Ts of oxylite lasts forever. But yeah I feel since they added the meteors Solars cells are kindof no-goThe purpose of the doors is to delete regolith, which otherwise will block light from your solar panels. Oxygen Not Included. . Sorry but I will not respond to you in any way as I will only call you an idiot for not reading anything I said. Community content is available under CC-BY-SA. There is no need for oil/petro/nat gas/nuclear power until the absolut late game and even in late game there isn't really a power need because you can make super easy solar power. So intended uses it would be mainly for decor and light. My current theory would be: Build a network with 100% scanning quality, guaranteeing 200 second forecast. A rocket requires at least a command module, an engine (with oxidizer. It is not a waste of time if your goal is to maximize solar panels power output. The resulting CO2 output means this could be repeated for slicks and natural gas power, but again, breeding takes long. Run coolant in pipes past them. . The 2 solar panels are for when landing on other asteroids. This mod changes existing solar panels, it does not add a new type of solar panel. 1. we’re starting the Public Testing branch for the next update to Oxygen Not Included: Spaced Out!. . Map seeds. By: Clonefarmer. During flight, the module continuously produces 60W. There are other more esoteric sources of power too. running out of oxygen. Solar panels require a certain amount of lux to operate at full capacity. 0625 tiles of each solar panel exposed to sunlight", which is where the pyramid stacking comes from. Transformers generate heat by themselves. If your glass takes 3KW/cycles to make, that one panel will pay back it's energy requirements in 30 cycles -- and it really shouldn't take a full cycle to make the glass for a single solar panel. - Auto dig the regolith montain above the solar panel that are protect by windows tiles. The light panel background tile is insane for decor and huge for rocketry since they don’t take up space. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. There's no meteors and the sunlight isn't strong enough to max. Light, which may cause stress increase and Sunburns after prolonged intensive exposure, but can be harvested with Solar Panels. This Solar Panel built in with MC4 cable connectors, which can easily plug in and out with our S200 solar. While grounded, it's fairly simple to plug the rocket into the power grid on the planet. PLEASE NOTE: As a part of this change to allow light to filter through the panels, the solar panels are no longer considered a solid surface and must be accessed via walkways rather than being innately traversable by duplicants. Each solar panel only has one tile blocked, which doesn't seem to have a severe impact on the efficiency. Outside the rocket: build a gas pipe that goes from the spacefarer module's output port (the green one) to a gas vent that vents out to space. A SPOM turns water into oxygen - and generates enough power in the process that it can power itself. Rockets in the Spaced Out DLC are multi-component constructs used to explore starmap, and send duplicants and cargo to different planetoids. Originally posted by jeron: Don't use window tiles, they consume light a bit, so solar panels produce less energy. Oxygen Not Included > General Discussions > Topic Details. Contaminates can only be created by a Research Reactor, the Radbolt Engine, or a Radbolts passing through a medium. You have one fish in a separate room/tank that you feed to make more eggs. Full changes below. Here's another solar panel setup that I've created. It tooks about 5 hours to max the power to 360kw/s in the mornring, and same hours to drop down to 0 in the evening. Coal you can sometimes get further out from the start towards the edges. Duplicants can also. It is a dumb mechanism though, especially considering the "shadow effect" on real life solar arrays that destroys efficiency when partially shaded, a solar panel at very least should have the peak power calculated per tile, i. If positive signal received, then meteror shower is in minimum (200-X) and. Oxygen Not Included. I would highly recommend analyzing your power usage to see if you can compartmentalize and optimize a bit, then work on using what works for you. And, if the light level goes above 41. wex52 • 2 yr. Jun 20, 2018 @ 8:01pm How to work em solar panels? What's a solar panel need to make power? Just it actually need the sky above it, or just. The best is a pyramide setup. Contaminates can only be created by a Research Reactor, the Radbolt Engine, or a Radbolts passing through a medium. Here's what it does : - Open / close the bunker door according to the meteor rain status. If there were multiple, it would show it on the right. 1) Scanners work best then they are far away from other machines and each other, space them out at least 10 tiles apart. If you disable generator when battery is 100% it might still produce some power in a same game frame - but there is nowhere to put that power, because battery is already full. If the load on the circuit that is used to charge the. The solar panel on cursor looks hot but that's only because it was made of fresh uncooled hot glass. You shouldn't still be on coal if you've reached space. #9. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. So, lone segment of radiant pipe is really helped, because radiant pipe cooling steam. But in ONI, short term solutions tend to be traps -- you want sustainable solutions, and solar panels are that in. Meteor Shower is a regular event that happens in the Space Biome. Idk as either way is bad, but option 1 seems much simpler without much loss in battery capacity. I find myself thinking about in a nuanced way, clearly we could. Use mesh tiles instead. . now about too much power. Producing light, however, can increase Duplicant workspeed at certain workstations, improve the decor of wherever it shines, and cause specific plants to grow. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. This hotfix is focused on fixing some issues in the Packed Snacks update. #3. A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. The problem I had with my designs was that I had the "energy box" 10 tiles below the scanners thinking "that will surely not disrupt the scanners. That initial supply of air runs out fast, especially if you have any. 4. This here is my solar panel setup that requires no maintenance after its build. at peek day with no obstruction they only generate 222w when they're labeled as being capable of 380w. (a uncovered one has almost full capacity) Last edited by. I have a basic CO2 rocket with the solo spacefarer module. One such moment is likely to be when you build your first SPOM. And, if you want to automate the whole system, you can just set up a cascading priority for each fuel source, like; Hydrogen @ 80%. Don't know if solar was buffed but I am using pyramid and it works as advertised. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. . I did not deconstruct POIs as they look nice with glass windows; yes, I did. Oxygen Not Included Survival game Gaming. Because oxygen not included solar panel energy panels can be build through putting into its right place copper wires, electric stove, metal sheet and the most important solar cells (also known photovoltaic cells). You would want only 1 smart battery per each of those energy sources (meaning that if you only have gas you should just have 1 battery). I tried to build 4 solar panel + a power control station in a room (it is indeed recognized as power plant room. Per page: 15 30 50. Other sources of Oxygen include two Algae Terrarium, a Contaminated PO² geyser, a small Morb farm and the evaporation of various PH²O puddles in the Swamp Biomes. Glass is required to build the Sun Lamp and. This is due to each solar panel generates power based on the number of lux it absorbs up to the maximum 380W, and since peak sunlight is a lot more intense than a fully exposed solar panel needs,. 3960 W total peak usage, for which I want to plan for 100 seconds worth of power (full open/close cycle of doors plus a little extra safety factor). Solar panels are just "use it or lose it" and leaving generators on is for when you have the literal problem of needing to delete fuel as fast as you can produce it. I explore how to set up Solar Panels, Radars, Telescopes, and just about anything that needs to have light from space in Oxygen Not Included. When I was testing, a completely unblocked panel reached 380W only 10 seconds or so before a panel with 1 tile blocked. And they certainly don't provide 50000 lux, so you're definitely not maxing out your solar panel ReplySince you're on DLC, you can also stack a ton of solar panel modules (the rocket variety) for even more solar power. Oxygen Not Included Survival game Gaming 72 comments Best MaySeemelater • 1 yr. Added all remaining details to the Building / Category database entry about which rooms re. Yes, if you go back and look, I'm actually the one that brought up the pyramid shape in the thread that included the testing. Inside the spacefarer module: connect the gas pipe to your rocket's gas input port - the white one. Want more guides? ️Playlist: Voles are a garbage dump for your Regolith, as we. Hey just started a new playthrough and started pumping out solar panels for easy free power and I noticed I had real big problems keeping up with power demand so I looked at my panels and they only reach 50% effiecieny at most. While playing around with the solar panels I noticed that the animations don't always represent the current state of the machine. Glass is a Manufactured Material. This entire stack of modules produces less power than one regular Solar Panel, with the same horizontal footprint (7 units). Don't know if solar was buffed but I am using pyramid and it works as advertised. They don't bock light, telescope view or scanner reception. what's the trick to these things?The solar panels just need to be exposed to light and protected from rocket exhaust. the tile the rail. Hi there, friends! Today we present The Solar Swamped Update for Spaced Out! This update contains two new worldgen features. Other than that, it's a really cool build. Batteries in a vacuum have no gas to radiate heat to, which means they'll keep gaining more and more until they overheat and break. Yup, that has been known from a some time. around 2kj power is coming from the panels at maximum capacity but doesnt seem to fill the batteries. How many narcoleptics does it take to screw in a light bulb? Just one but the dupe will stop half way through, get distracted and then wander off and have lu. Jun 8, 2018 @ 4:12am. Nobody is forcing to use all that. One battery per fuel type until you start messing with solar and, to a lesser extent, steam power. 0:00 - Intro0:32 - Meteor Types - Du. 2) The cost of Solar panels could go up, either doubling the glass requirement or adding a refined metal or even steel component to the price. not sure how long it would take tho. It tooks about 5 hours to max the power to 360kw/s in the mornring, and same hours to drop down to 0 in the evening. Modules are added in its menu once they have been researched. I use the vented gas to cool the autominers. #4. SUPEEEEEER DUPER LAAAAB. It's basically linear. Extra tip If you are on Windows 10 or higher you can use the shortcut keys from inside whatever app you are on (Windows key + Shift + S) Aight, good to know for next time. . The second is variable sunlight intensity per world. 380 W is the maximum power it can generate, and it has to have a total Lux coverage of 350 000 (7 tiles * 50 000 on each tile). IMPORTANT: Wheeze's have been nerfed so the battery boxes as show will no longer work. Lux that is generated from sunlight will diminish when passing through any gas other than clean oxygen, as well as being diminished by liquids, and window tiles, and. Combined with a bunch of autosweepers, robominers and bunkerdoors you should be pretty ok. It has a decent supply of starting water and for starting out you have a natrual gas and Cool Steam Vent fairly close to the starting area, to the left and just below respectivly. 2400 W for 20 bunker doors (16 scanner/solar, 4 rocket silos) 960 W for 8 autominers. I had spaced the scanners out slightly more than necessary just to neatly fit 2 panels between each but seems that wasn't necessary then. The generator is out of range. Hello everyone! Today, we're bringing max back home and finish the solar array on the first planetoid. A vole takes 4 cycles to incubate, 5 cycles to mature, and 6 cycles to produce an egg. Duplicants will release some amount of rads when using the toilet. . Cell. Por página: 15 30 50. I've still never figured out how to generate a whole bunch of power on the tundra asteroid aside from space-lifting 20 tonnes of coal at a time. Window Tiles block ~10% of the Lux that passes through them. It has no dreckos, hatches, pips or anything else, so you also have to get that. On 12/6/2018 at 6:47 AM, chemie said: yes, store petroleum, nat gas, and even coal vs storing energy in batteries. Todo Discusiones Capturas Artwork Retransmisiones Videos Workshop Noticias Guías Reseñas. Shove voles are an almost fully sustainable food source that does not require feeding. Nat Gas @60%. Meteor Shower is a regular event that happens in the Space Biome. This introduces a progression. 31 towers = 52,080w power at max, 31,248w (roughly) as a daily average, with a built in 3. There is an infinite storage and a hydrogen gen room at the bottom rhs. Absolutely . This thread is archived. The "Basics" Series is a group of tutorial videos for beginner concepts in Oxygen Not. If your criteria is to harvest maximum - using tracker is the best. Radioactive Contaminants are a "Germ" designed to represent the effects of nuclear processes on materials. . More advanced structures may be built after completion of the appropriate research at the Research Station, Super Computer and Virtual Planetarium . A Rocket Platform is the mandatory building on which a rocket is assembled. Have the devs changed something or is the current version bugged? I placed the out in vacuum where the lux. Per page: 15 30 50. There's no meteors and the sunlight isn't strong enough to max. e. i have this question, do you think its better to make a room of battery to save max power or just use one for each generator. Coal Generator produces power when supplied with Coal. yeah, im a little bummed out about this i guess, i just started doing a lot of work. Generally problem there is lack of atmo suits unless you are lucky enough to get a dreco. Hope you enjoy. For vanilla, sunlight gets up to 800000 lux. I'm trying solar panels for the first time, but I've run into the issue of regolith build up. Space Scanner is a building that can detect incoming Meteor Showers or Rockets. On the other hand, the planet you start on has no oil, so you have to get it. Yes, I checked that, but it is not quite up to date anymore - and I did not see a hint about door to scanner distance AFIK doors are not considered machinery. ago. 3 Kj for 28 jumbo battery. "Solar panels convert high intensity sunlight into power and produce zero waste. 25 kg. That way the tank's 'room' is frickhuge. Yes I didn't rule out the idea of having a battery bank to store the excess energy, I personally never automate my solar panels because I want to harness every thing they can give during the day and then use the excess from the batteries to keep my grid online during the night when the solar panels stop producing power. By: monotrom. The grooming station is rarely used, because the priority is set so low that my duplicants will just groom if everything except "casual storage tasks. Space doesn't transfert heat so they heat up and break. Cell. This update contains two new worldgen features. Using algae in Terrariums or Deoxydizers makes for one of the best early. The best is a pyramide setup. Oxygen Not Included. One for each power source, except for solar. SakuraKoi. Then I connect 1 or 2 solar panel buildings to the battery module to help the solar panel modules, since they only give 60 watts of power each. Explore all the Oni element, building, plant, seed, critter, egg. A Screenshot of Oxygen Not Included. The sweeper/dupe must be able to reach the tile the pointer is in. The vent sits in the middle of a large box with two chimneys. Thought you were referring to the solar panels being less efficient at the core planetoids. Transformers generate heat by themselves. As it says in the patch notes : Klei can want anything, but they will not restrict players from doing stuff they want by adding a strange binary switchoff, yeah, they meay harden some hacks to the. Oxygen Not Included [Oxygen Not Included] - Suggestions and Feedback [Oxygen Not Included: Spaced Out!] - Suggestions and Feedback. Now I'm looking for permanent solution of my new space problems. 5. Learn how to obtain or transform a specific material.